Before ‘dissing
X-plane and Microsoft, I should have said that X-plane’s approach to
aerodynamic modeling is fundamentally sound, and is actually similar in many
ways to the approach used in my code. Austin Myers, is a Columbia (Cessna) pilot, and is justifiably
proud of his software. My comments are based on my own “flight
tests” of the stock aircraft provided with the simulator in which I have personal
flight experience. Yaw damping and response to rudder, ground handling
and many other similar second order characteristics seemed unrealistic to me.
This is a subjective impression only.
When I
was developing the aerodynamic and systems models of the Beechcraft B-58 for
FAA and JAA certification, a huge effort was required to model specific idiosyncratic
characteristics of the aircraft and to insure that the overall model nailed all
the numbers and at the same “felt” correct to experienced B-58 pilots.
I have yet to see any general purpose simulator that can, from aircraft
geometry and some looked-up values of aerodynamic coefficients, reproduce
the nuanced feel of the actual aircraft. With enough tweaking and access
to source to model some special characteristic, perhaps these commercial codes like
X-plane can be used. There is no substitute however to having a detailed
understanding of the aerodynamics, tons of fight experience in type, and
first-hand familiarity with every line of modeling code.
FAA
certification of FTD’s and Sims has several different fidelity levels,
and I am not surprised that an X-plane – based simulator could be
certified, but I suspect it is to a level below what our community would need
to practice to proficiency in our aircraft.
I’d
like to hear from the list community which Lancair model would be most valuable
to simulate? I’ve often considered using our actual airframes as
our simulator cockpits, with detachable control surface loaders and avionics
stimulators to provide 100% fidelity of the cockpit environment of our
individual aircraft. Thoughts?
Tom Low
From: Ted Noel
[mailto:tednoel@cfl.rr.com]
Sent: Friday, August 29, 2008 4:16
PM
To: lml@lancaironline.net
Subject: Re: [LML] Simulators,
Training and "Slow flight"
MS Flight Sim and X-Plane,
while fun and educational, are not up to the challenge of providing the kind of
fidelity needed for type familiarity, let alone upset recovery training.
That's
curious. The designers of X-Plane are quite proud of their flight dynamics, and
my local FBO uses X-Plane to drive an FAA-certified Motus motion sim.
That being said, if a group was
serious about creating a high-fidelity simulator, I would be please to
contribute to the effort with the development of a high fidelity aerodynamic
model. The variations between our individual aircraft remain a
challenge, but from mostly from a systems level. The aero models could be
readily adapted model the range of variations between our aircraft.
Tom Low
I think
all of us would be grateful for your help. Perhaps we could pass the hat to
reimburse for the time and effort. If others are willing, I'll put some $$ in.
Ted Noel
N540TF
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